sábado, 26 de septiembre de 2020

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martes, 22 de septiembre de 2020

lunes, 21 de septiembre de 2020

Fallout 4 VR Free Download

Fallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 'Best Of' awards, including the DICE and BAFTA Game of the Year, finally comes in its entirety to VR. Fallout 4 VR includes the complete core game with all-new combat, crafting, and building systems fully reimagined for virtual reality. The freedom of exploring the wasteland comes alive like never before.

As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
GAMEPLAY AND SCREENSHOTS :

DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.


Fallout 4 VR Free Download
http://pasted.co/af29b5ae

INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ Once the download has been finished or completed, locate or go to that file.
➤ To open .iso file, use PowerISO and run the setup as admin then install the game on your PC.
➤ Once the installation process is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.

SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)


Minimum:
• OS: Windows 7/8.1/10 (64-bit versions)
• Processor: CPU: Intel Core i5-4590 or AMD FX 8350 or better
• Memory: 8 GB RAM
• Graphics: Nvidia GeForce GTX 1070 / AMD RX Vega 56 or better
• Storage: 30 GB available space

Recommended:
• OS: Windows 7/8.1/10 (64-bit versions)
• Processor: CPU: Intel Core i7-6700K or AMD Ryzen 5 1600X
• Memory: 16 GB RAM
• Graphics: Nvidia GeForce GTX 1080 / AMD RX Vega 64
• Storage: 30 GB available space
Supported Language: English, Italian, Spanish, Polish, Russian, Portuguese-Brazil, Simplified Chinese language are available.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

miércoles, 16 de septiembre de 2020

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sábado, 12 de septiembre de 2020

Helping Kriel Company




Since I've been following what has been going on in CID, and given that I own both Khador and Legion, and love both Man-o-War and Blighted Ogrun, I did a lot of dojo over the last few months while I was out of actually playing the game. 

Now that I'm coming back to play Warmachine again and I've settled back on Trolls, there have been a few things I've noticed as a problem before I took my hiatus as well as the things that have changed for themes and list building in the newer themes that PP has designed.  Mostly this is to go over the few problems Trolls face in our themes, most of which is in Kriel Comapny.

Saving Horthol

One thing that other themes have been getting that Trolls lack is that generally their Dragoons count towards the free points.  Laddermore adds to the free points counter for Storm Division, Man-o-War Dragoons add to the counter for Man-o-War, etc. One thing that would be a huge quality of life improvement for Troll lists in both Band of Heroes and Storm of the North would be to change it so that rather than just Trollblood Units counted towards free points it could be "Trollblood Units and Dragoons" or just change it to call out the specific unit types to allow Horthol to count towards the points.

This would really be a quality of life improvement for list building and it would get Horthol back onto the table without severely hamstringing what can be taken in addition to the beasts for these unit heavy armies.

Fixing Kriel Company

Trolls have some very strong themes, but Kriel Company is by far our least represented theme force, and for good reasons: it is extremely restrictive.  The inability to take any of our beasts without a ranged attack, and thus no access to Rage outside of a Mountain King really changes what kinds of things our lists can play into.  This is a very frustrating turn of events since all of our heavies are effectively designed around having access to the Rage animus.  We pay a premium for access to ranged heavies because we can turn them into respectable melee threats.  The theme has little to no armor cracking unless you go down the Gargantuan route.

What is upsetting is that other factions "Ranged Only Themes" aren't similarly restricted: Sons of the Tempest and Winds of Death can still take their Centurions and Gladiators.  Trolls are pigeon holed in that our other themes effectively remove almost all of our ranged options especially ones with "legacy models" that formed the core of a lot of combined arms lists in MK2 and put them all into a single theme (SotN gives us two ranged units and one Battle Engine to make a combined arms list).  

It's also not as if our shooting options are inherently good or oppressive. Most if not all of them are fairly average at best, with short ranges across the board. They require specific caster support to be really effective – that's why our "ranged casters" are extremely powerful and synergistic and would be utterly broken if put into another faction (imagine either Grim or Gunny in Cygnar or Legion).

The 'official solution' for getting armor cracking in Kriel Company is to say that we should just take a Mountain King if we want Rage, but then we start working against what the theme wants to get benefits. Once you take the Mountain King you can't afford to take any other heavies without cutting into theme benefits elsewhere and the list suffers for it.

I believe there is a more elegant fix to Kriel Company's problems rather than just allowing Maulers to be taken or by giving something like the Blitzer Rage as a special animus in theme.  After all, putting Maulers into KC would make yet another theme where we take "Mauler + Other Heavy" and call it a day before moving on to taking the non-beast options that count towards the free points.

One theory is to make all Warbeasts, Battle Engines, and Units count towards the free points, but up the requirement for a "free" item to 30 points instead of 20.  This means KC will still max out at 3 free items, but taking a larger battlegroup or a Gargantuan isn't a huge loss.  I think this is warranted given that the theme doesn't have access to any of the really strong melee unit options that are available in Trolls.

It also gives us another theme that would allow more variety if we wanted more than just "Beast Points + 15" worth of Warbeasts without hamstringing the theme.  It's not as if Trolls have the fury management to make a seriously effective battlegroup based gunline like Legion or Skorne could, but even if we did we could just build that in Power of Dhunia and have access to Rage via a Mauler right now.  

If you wanted to play beasts and have them be powerful in melee you're still playing a "Gargantuan list" where the SR packet still favors multiple heavies vs. gargantuan/colossals.  You're still not taking lots of ranged units with our melee beatstick casters that don't support them because they're just not particularly effective without the support from our ranged focused casters.

Overall, I don't think this change breaks the game, or even makes Trolls particularly oppressive. It would just help get our ranged units and maybe even a War Wagon back onto the table vs. having us be a overly melee focused faction. 

Please PP, help make those units see the table!

Tumultuous With A T


My store has had a tumultuous year so far. Our sales are up 23%, with net income up 230%, which is easy to do when we were at a negative net income a year ago at this time. The San Francisco Bay Area is on fire, thankfully only figuratively. The Bay Area would be the world's 19th largest economy, if it were tracked that way. I just want to crow about how well we're doing, how well everyone here is doing, so this post doesn't sound like a pity party.

We have transitioned nearly our entire staff this year, a staff that averages a turnover every three years. It has been a huge hit to our institutional knowledge, which means training has been a huge expense. Training means overlapping, unproductive shifts, and it's is our single largest expense this year, when you also include the tremendous wage inflation we've got here in California (at the bottom tier of employment). Starting wages for part timers are going up a dollar a year, but it's not fast enough for many, who criticize us for not having every job starting at a living wage (likely in the $20+ range). We'll get there Felicia, just give it a minute. Enthusiastic new staff are a strong reason for that 23% growth, most of it really, so you get what you pay for.

I will refer to 2019 as my Year of Entropy, assuming my store makes it out alive. Besides expensive staff transitions, our drink cooler died ($2,000). One of our two, multi ton air conditioning units gave up the ghost a couple weeks ago, requiring a new compressor ($3,000). By the end of the year, we'll need two new computers, including a replacement of our six year old POS system which will need the POS software and hardware reinstalled ($5,000). Overall, add these expenses to the usual entropy of plumbing problems and CAM increase and it's about $20,000 out of pocket.

We're still a profitable business. About half that profit goes towards construction loans, so I feel we're investing in the business each month when those checks get processed, even if nothing new arrives. I'm thankful to have windfall profits in a year with crazy high expenses. Imagine having flat sales and all these expenses start beating you down. It's why the threat of failure never goes away for small businesses, never reduces the chance of closing no matter how many years you've been in business. 

Are new expenses hitting us while we're on an upward trajectory or downward? It becomes a simple calculation. Should we cut bait or cast out again? Some of our competitors disappeared this year after doing that calculation. This has added a lot of unexpected energy to our store as the displaced seek new homes. Thankfully there's light at the end of the tunnel. We haven't really been walking in darkness, since it's a profitable business. Having debt while encountering the usual entropy is like walking through a dim tunnel while bats fly overhead and muss your hair. You'll make it, it's just disconcerting.

Meanwhile we'll enjoy a little money thrown at re-branding and selling our updated image. We've had enthusiasm for our new logo, sold some stickers, and talked with people who were unaware of our previous brand identity, which is currently limited to our website and business cards.


martes, 8 de septiembre de 2020

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viernes, 4 de septiembre de 2020

Riders Of The Pony Express - Map Board Thoughts

I originally tried to use a thematic prototype board for Riders of the Pony Express:















(I had drawn routes on this image)

But while iterating on the design, I quickly switched to a more schematic type of board:


A few iterations later, and that schematic turned into a bigger, more grid-like schematic:

I had originally wanted the routs to be asymmetric, so the board geography would be more interesting, but then I realized that that's what the hazard tiles are for! So I made the symmetric board shown above, with the "shortest" routes being the north-south and east-west ones, and the longest routes being the diagonal ones. The "cost" of the routes is supposed to represent the distance and danger of taking the route, and you pay it by advancing that number of spaces on the time track. At the end of the round, you collect a bonus based on your position on the time track - the farther you have gone, the less money (points) you receive as a bonus.

Hazard tiles will be placed in each of those red squares along the routes, which will add anywhere from +0 (tumbleweed) to +5 (mountain) to the route. These randomly placed hazards serve to make the board asymmetric, and to make certain towns easier to get to than others, or certain routes more expensive than others. This way, the board itself can be a simple grid, but the routes can be dynamic and interesting.

That's all well and good for testing a prototype, but when it comes to getting serious about the design, it would be great to figure out how to represent this schematic board in a more thematic way. In addition, the game is currently a bit fiddly to set up due to having to draw a bunch of hazard and items tiles, place them on the board, and then return some of them to the bag. One of my testers had the great idea of combining a few of the hazards onto single, bigger tiles, so that setup is easier, quicker, and less fiddly.

I wasn't sure how to do that at first, and I'd prefer to also make the board look less like a grid and more like an organic map. However, so far I've only managed to come up with this tessellation, which I think will work just like the schematic above, but with the hazards printed on them. Some of those hazard spaces could be empty, to be filled in later rounds as normal:
 This could work out OK, but I don't know if it attracts me as much as an organic-seeming geography. In any case, it could be a step in the right direction.

If the board were made up of tessellated tiles like this, then it might be good to keep the name of the towns fixed. To facilitate that, I was thinking that each tile could have a hole in it,  so the town would show through the holes. This could hep keep it both thematically more accurate, and also easier or players to remember which town is where!

So what do you think? Should I stick with this tessellated tile idea? Or find another way to improve the board for the game?